- In communications systems, the altering of the characteristics of a signal to make the signal more suitable for an intended application, such as optimizing the signal for transmission, improving transmission quality and fidelity, modifying the signal spectrum, increasing the information content, providing error detection and/or correction, and providing data security (Note: A single coding scheme usually does not provide more than one or two specific capabilities. Different codes have different sets of advantages and disadvantages.) See also Coding theory.
- In communications and computer systems, implementing rules that are used to map the elements of one set onto the elements of another set, usually on a one-to-one basis
- The digital encoding of an analog signal and, conversely, decoding to an analog signal
- Computer programming
- The process of classification of information (vs. use of "free text" e.g. in Medical Informatics), see also coding (social sciences) and legal coding.
- In medical coding, diagnoses and procedures are assigned to categories in their respective taxonomies.
- Source: Federal Standard 1037C
- A coding strand of DNA is translated into a protein product.
- Present progressive tense for Code Blue, which is a patient in Cardiac Arrest or Respiratory Arrest
- COD(Call Of Duty)ing :D
Wednesday, March 25, 2009
The term coding has the following meanings:
About COD
Call of Duty is a first-person shooter video game developed by Infinity Ward and published by Activision.[2]
The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine.
It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios.
Since November 12, 2007, the game and its sequels have been available for purchase via Valve's content delivery platform, Steam.[3]

The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine.
It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios.
Since November 12, 2007, the game and its sequels have been available for purchase via Valve's content delivery platform, Steam.[3]
| Windows cover | |
| Developer(s) | Infinity Ward |
| Publisher(s) | Activision |
| Designer(s) | Keith Arem |
| Writer(s) | Michael Schiffer |
| Composer(s) | Michael Giacchino Justin Skomarovsky |
| Engine | id Tech 3 |
| Version | 1.5 |
| Platform(s) | Microsoft Windows, Mac OS X, N-Gage |
| Release date(s) | NA October 29, 2003[1] EU November 7, 2003 JP December 18, 2003 |
| Genre(s) | First-person shooter |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | BBFC: 15 ESRB: T OFLC: MA15+ PEGI: 16+ USK: 18+ PEGI: 15+ (Finland) |
| Media | CD (2), DVD or Steam download |
| System requirements | 600 MHz CPU, 128 MB RAM, 1.4 GB Hard disk space, 32 MB GPU |

All About PejuangCoding
Akhirnya buat blog juga.... sejak sekian lama 'ga pernah buat........
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Thanks 4 all.
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